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"Usability rules the Web. Simply stated, if the customer can't find a product, then he or she will not buy it.  The Web is the ultimate customer empowering environment. He or she who clicks the mouse gets to decide everything.".
Jakob Nielsen, author, Designing Web Usability

Design Fundamentals for the Web

Planning Your Design Concept and Site Style, the site personality.

Art vs. Engineering

What a Webmaster is:

Webmaster - a job title.

Little known fact: The Internet was really created as a  primer for the economy by the Federal Government as a giant "jobs program" for computer geeks.

Design - an arrangement or plan; creating by mental acts; organization; to create, fashion, execute or construct according to plan. (thesaurus/dictionary) http://www.visualthesaurus.com/

Little known fact 2: Many Webmasters know how to code; a few know how to design; still less know how to create functional usability.

The Question:

Do we know how to "design" for the Web, yet? Yes! Designing for the Web is a "new" old problem and concept. To be effective in designing Web pages and Web sites, we can certainly apply much of what we already know about principles, elements and conventions & style guides for design.  Also, we can apply what we know about color, eye-tracking, graphics, audience focus, reading habits, designing for usability, human-computer interaction, narrative vs. expository techniques and more to Web Design.

However, the "new" part of the old subject of design know-how is that the Web is a new media and it turns some of our conventions around or renders them ineffective. 

For instance, in print we  recommend serif (Times New Roman) for lots of text. This is Readability: how easy it is to read a lot of text. We are also concerned with Legibility: how easy it is to recognize short bursts of text (headlines, buttons, etc.) and recommend san-serif typefaces (Arial or Verdana).

In print, the rule of thumb is serif for text and san serif for headlines.

This is of even more concern on the screen (vs. print) where the type has to fit into pixels. Thus on the screen, the correct san-serif type may be easier to read for longer bursts of text and serif type can be used for short bursts such as headlines.

In screen media, the rule of thumb is san serif for text and serif for headlines, the opposite of ou rule for print.

Also, on the Web underlining doesn't mean "emphasis" it means "this is a link." 

A great website to learn more about typography, screen design and web issues is: http://WWW.LYNDA.COM/

Additionally, we need to know how to use and apply a lot of software, authoring tools, HTML coding, computer peripherals and hardware, as the tools for Web design.

John Lasseter, the Director of Toy Story and Toy Story 2, in speaking about what technology is doing to the arts says:

There are all these tools out there - personal computers, digital camcorders, the Internet. With all these fun toys, it's easy to lose sight of the fact that what makes great art are the fundamentals of design, composition and storytelling. To be good, you still gotta learn this stuff. Computers are just a tool. To do good work with them, you still need skill, discipline and creativity.

The Challenge:

Creativity can be learned and cultivated, skill can be developed, and discipline can be practiced.

Pre-Lesson Exercises:
1) A common sentiment I've heard expressed many times is that if you give a person a hammer with which to solve a problem, then all of the solutions will start to look like nails. Circles exercise (handout)

2) Here is a work in progress to analyze for usability (art vs. engineering) effectiveness:
http://www.cabrillo.cc.ca.us/affiliate/worklearn/

3) A non-profit with lots of technical and artistic issues and "features" to entice return visits:
http://mycpr.com/

4) Value Audio's site designed by a "Webmaster" to meet a businessperson's parameters.
http://www.value-audio.com/

With this said and done, our fundamental principle and guiding philosophy is... 

Usability

There are essentially two approaches to design, New&Cool - the artistic ideal of express yourself and Usability - the engineering idea of solving a problem.

New&Cool
  • lots of graphics are cool
  • Sound makes it more interesting
  • Animation makes it more exciting
  • streaming video makes it more entertaining
  • you must update and constantly change or it's boring
Usability 
  • Design with a purpose in mind and fulfill that purpose
  • Web sites should work quickly
  • Web sites should navigate easily
  • Web sites should deliver what the customer is there for and wants
  • Web sites should function to serve the message, the market and the audience
  • Web sites make it easy for customers to perform useful tasks

* The Web architect should be a design engineer, solving design problems through the use of multimedia tools, concerned with aesthetic, stylistic artistry and focused on engineering solutions for market usability.

What a Webmaster should be:

Webmaster Web Architect- architects and directors of information following a structured and systematic process to mix form and content to produce meaning and functionality.

Design Principles  - site personality and style

1) Principles of Design - these help develop the Artistic Stylization of your site.

Repetition -

use of similar lines, shapes, forms, textures, values or color to unify a design or give it consistency..

Variety -

variations on a theme or strong contrasts in a design or between objects on a page.

Rhythm - 

visual "beat" marking the viewer's eye movement and flow through a design and suggesting viewpoint.

Balance - 

distribution of the visual weight of design elements.

Emphasis- 

drawing attention to a portion of a composition; a focal point

Economy - 

using only what is needed to create an effect, eliminating distractions.

Harmony - 

pleasing arrangement.

Tone -

humorous, formal, serious, informal or site personality

Unity - 

sense of coherence of the relationship of screen elements and wholeness

2) Elements of Design - these help you develop the format for implementing the artistic stylization of your site.

Line -  a mark whose length is considerably greater than its width.
Shape -  area within the contour.
Form -  mass, volume, overall organization of a design.
Space -  distance between shapes and forms.
Texture -  surface features that can be interpreted.
Value -  the degree of lightness and darkness of a surface, sometimes called tone 
Color -  how hue, intensity and value are observed

3) Design Conventions - (Style Guides) determine Consistency and Usability for your site, usually through repetition of elements and conventions.

Color (Chroma) Scheme

Background Color
Main Text Color
Table Background Color
Heading & Sub Heading Text Color
Links - Visited and Unvisited Text Color
Highlight Text Color
Indexed Color (256 RGB color, browser safe) from additive color, like a monitor with light shining through RGB (not CYMK or print color which is subtractive through light blocking)
Using Color

Hue - a specific spot on a color spectrum (no black or white mixed in)
Tint - Hue + white
Shade - Hue + black
Tone - Hue + gray
Intensity or Value - how light or dark the hue
Contrast - degree of separation between values

Note: Color should add power to a design. The design should begin in black and white and hold up without color.

 

Typography

Main Font
Heading Font
Sub Heading Font
Highlight Fonts
Bold
Italics
Contrast (typeface color on background color)
Readability (easy to read a lot of text) vs. Legibility (easy to read short bursts of text)
 
Type Suggestions for readability & legibility
Readability - lots of text
  • use san serif type faces
  • 10-14 point types
  • use short lines of text; constrict bodies of text in a table; use columns
  • use proper contrast between type and background color (no red type on bright yellow background)
  • Avoid large amounts of text in call caps, bold, italic formal script, etc.

Legibility - bursts of text

  • serif okay, san serif may still prove useful
  • adequate ascenders and descenders, avoid mixed lower/upper case (Antique Olive; Hobo; Peignot)
  • Choose when to  set type in all caps (we recognize shapes when reading, i.e. cat dog (different shapes) vs. CAT DOG (same shape)
  • Aoccdrnig to rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the
    olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you
    can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the
    wrod as a wlohe. Amzanig, huh?
Layout (see Organization/Site Map Planning/Storyboarding )
Columns
Screen Real Estate
Tables as Content Holders (Borders on or off)
Framesets Welcome to the Triangle
Horizontal, Vertical Lines
Header
Footer
Repetition
Contrast
Alignment
Proximity

Navigational Tools

Menu Bars - sidebar or horizontal (top and/or bottom)
Buttons, Bars (usually a group of icons) Arrows, Plain Text Links, Graphic Links, Icons
Frames
Image Maps
Page Navigation vs. Site Navigation
Global=prevailing on each page throughout site
Local=branch or frame specific

Images

Position
Text Wrapping
Clutter (density)
Orientation
Screen Size
Loading Speed and Interlacing
File Format
Alt Images

Naming Conventions

Pages
Images, movies, audio, etc.
Content
Alt tags
Rollovers
Files

Let's look at examples of good and bad design according to the "experts".

Good Sites
Best of the Web http://www.botw.org/
Web 500  http://www.web500.com/categories/Links/links.htm
Yahoo! - Best of the Web http://dir.yahoo.com/Computers_and_Internet/Internet/World_Wide_Web/Searching_the_Web/Indices_to_Web_Documents/Best_of_the_Web/

Bad Sites

Web Sites That Suck http://www.websitesthatsuck.com/
The Useless Page http://www.go2net.com/useless/
Yahoo! - Not Really the Best http://dir.yahoo.com/Computers_and_Internet/Internet/World_Wide_Web/Searching_the_Web/Indices_to
_Web_Documents/Best_of_the_Web/Not_Really_the_Best/

Examples of Principles in Practice and Good & Bad design

Using tables for page layout: 63

Turning off borders and changing the pages focal point: 109

Horizontal format and scrolling 129

Fitting content on your Home (Splash) page 130

Navigating with frames horizontally 134

Repetition and navigation bars 135

Site Maps and Page Indexes 137

The Site suggests the navigation style and layout 139

Bad design... 147

More bad design 148

Yet more bad design 149

Good examples for good reasons 150

More good design for consistency and repetition 151

 

Where do you start? Start by stating the:

design problems - 
Website parameters - bounds, conditions, limitations, specifications, stipulations
business functions you will perform.

Onward to the next lesson.